League Rules

League Rules:

We generally follow Slo-Pitch National rules, except where they conflict with our league rules, given below.

  • Teams must arrive at least 15 minutes prior to the opening pitch.
  • Each team is responsible for their own stats and scorekeeping.
  • There must always be at least 7 players from each team on the field.
  • Each team is responsible for bringing their own equipment, including gloves, bats (all bats are allowed except senior leagues bats — 1.20 BPF and under is allowed), and extra softballs (105 style balls). 
  • Each team is responsible for bringing a first aid kit to games.
  • A pitcher’s and catcher’s mask are required at all times.
  • Shoes with metal spikes are prohibited.
  • General Rules and Regulations:
    • Game duration is 1.5 hours or 7 innings, whichever occurs first.
    • Each team must have a minimum of 7 players by the opening pitch, otherwise, the game will be forfeited and recorded as a 7-0 loss.
    • New innings cannot commence within 5 minutes of the scheduled end time, to accommodate teams waiting to play.
    • In the event of hazardous playing conditions, games may be canceled completely or cut short, with the final score determined by the last completed inning.
    • Alcohol is prohibited on the field.
  • Scoring:
    • During any inning, a team may score up to 6 runs, except for the final inning, where there is no run limit.
    • During the playoffs, if a game is tied after 7 innings or 1.5 hours have elapsed, teams will use the following tie-breaker format: The visiting team starts with the last person out from the last inning on second base. Batting will resume with the next batter. There will be considered 2 outs – play proceeds until 3 outs, then the home team does the same, repeating until the tie breaks.
  • Pitching:
    • The pitcher must be a player from the team at bat (self-pitch).
    • The pitcher is prohibited from interfering with the ball, and once a play is active, they must promptly move out of the way to facilitate defensive play as much as possible.
    • Wild pitches and balls are considered pitches. 
    • A ball hit with a full swing, which doesn’t pass the pitcher, remains in play.
  • Batting:
    • A team must use their full roster for batting (i.e. players cannot only play defense).
    • Each batter has three swings to a maximum of five pitches.
    • On-deck batters must not be on the field of play before their turn to bat.
    • If a hit ball strikes the pitcher, it is not a pitch or a swing, it is a dead ball, and the pitch is re-taken.
    • Bunting is prohibited.
    • If a ball is hit and then makes contact with the backstop directly the ball is considered dead and a play cannot be made on it. This will not as a swing.
  • Sliding:
    • Sliding is permitted exclusively when reaching second and third bases, however, sliding into first base is allowed only if a player is returning from second base.
  • Base Running, Tagging, and Fielding:
    • Leading is prohibited. The runner is deemed out if they leave the base before the bat connects with the ball.
    • Any ball hit foul but is still in the field of play can be caught for an out. 
    • When a ball is fouled back to the catcher it must be above 6 feet to be able to be caught for an out.
    • Runners not compelled to advance must be tagged with the ball to be considered out.
    • When running from home to first base, the runner is safe if they touch and move past the base, as long as they do not turn to run to second base.
    • When running from third base to home plate, the runner must stay outside the baseline.
    • When running from third base to home base, once the runner passes the commitment line, they cannot return to third base (force play to home).
    • If a runner touches home plate while attempting to score, it’s an automatic out. Runners must cross the home baseline outside the baselines, without touching home plate.
    • The runner is out if the catcher, holding the ball, touches home plate before the runner crosses the line.
    • Tagging up rule: If a fly ball is caught, all runners must return to their previous bases. A runner who returns to their base after the catch may then attempt to advance to the next base. If a player touches the previous base with the ball before a runner returns to their previous base, they are out.
    • Infield pop fly rule: If there are fewer than 2 outs, and runners on base, and there is an infield pop fly, the ball is considered caught whether or not a player catches, misses, or drops it, resulting in the batter being out and the runners remaining on their bases. This rule is to prevent the defensive team from purposefully dropping the ball, and then making a double play.
    • 1.1 A thrown ball which goes out of play in any manner will be declared an overthrow. Any runner or runners will be awarded one base in addition to the base to which the runner was advancing when the overthrow was made.
    • I.2. A thrown ball which goes into the dugout area or over the backstop will be declared an overthrow with all runners advancing according to rule I.2.
    • 1.3 In the above rules 1.1 and I.2, the ball will be declared a dead ball once the overthrow has occurred.
    • A ball is deemed out of play if it leaves the ball field. Anything outside normal play field and foul lines. For example the dugouts or stands.
    • If a ball is hit and flies over the warning track(the sand going around the outside of the field and past the yellow foul post. Then this will be deemed a homerun.
    • If the ball rolls past the outfield and up the back hills and out this is deemed a ground rule double. All base runners and the batter only get to advance 2 bases and the play is deemed over.
    •  
    • A force play occurs when a runner is forced to advance to the next base because there is a runner on the base behind them. For a forced out to occur, the defense must touch the base before the runner while in possession of the ball. When there is not a force play, runners who are not required to advance must be tagged with the ball to be out.
      • Ex 1: Runners are on first and second, and a ball is hit into play — the runners must advance to their next base because they are forced by the other runner/batter.  
      • Ex 2: Runner is on second, first base is unoccupied, and a ball is hit into play — the runner on second does not have to advance to third, as there is no runner on first base.
  • Pinch Runners:
    • A pinch runner may run in the place of any batter who cannot or does not want to run the bases.
    • The pinch runner must be someone from the batter’s team.
    • The pinch runner starts from behind the plate, and once contact is made, they may start running.
  • Disputes:
    • The priority of this league is to have fun and build community. It’s fine to express that you think a call is wrong, at the same time it’s important not to escalate, and to remember that this is all for fun, which means that sometimes it’s better to just let things go.